Traits
Tentacles (Rare)
Can replace the tail, extra tail traits needed if multiple large tentacles are placed on the lower back mimicking tails. Tentacles are prehensile.
Air Pouches (Legend)
Can be inflated or deflated. It can be located anywhere on the body.Â
Special Blood (Legend)
Allows glitter, glowing, or gradient blood appearance. One mutation per trait token.Â
Mineral Growth (Legend)
Mineral Growth can be any of the following: Metals, gems, pearls, or synthetic gems (One mineral per trait token). This trait applies mineral growth to the skin patterns and existing traits! You need a spikes/horn trait to have growths. Entire body can not be covered in mineral growth.Â
Mineral Head (God)
Makes the entire head of one type of mineral. Allows any sort of horn/spike/crown growth allowed on the head without other traits.Â
Chitin Armour (Legend)
Spike trait is not needed for protusions on the armor only. Armor can not be placed on parts of the body that may mimic other traits (armored snout etc).Â
Gel Skin (God)
Gel skin can be placed anywhere on the body. Can turn muscles underneath transparent as well to show organs and bones.Â
Extra Eyes (God)
Allows extra eyes on the body (a reasonable number to function). Extra eyes do not need eye traits to customize the pupil.Â
Natural Ears (Common)
Any type of natural ears. One pair. It can be hidden like a reptile's. Should not be bigger than 1.5x the head size.Â
Belly Scales (Uncommon)
Can vary in shape. Can be placed on the throat, chest, stomach, and tail.Â
Natural Tail (Common)
Common tail should loosely appear as examples. Tails with fins require the fin trait, and tails with spikes require the Horn/Spike trait. Spaded tails can vary in shape.Â
Fur/Furless (Common)
Any type of fur is allowed. Length can not exceed 2x body size. Fur is optional. Should not mimic feather trait or fins trait.Â
Fae Body (Legend)
Hooves and arm fins must both be present in the design.Â
Brute Body (Legend)
Grants both the wide-chested appearance with large paws.Â















